![]() BioShock 2 formally introduced the opponent as the "Rumbler", its weaponry altered to include a rocket launcher and the ability to deploy mini-turrets around an area. In an interview with GameTrailers' "Bonus Round", BioShock designers Bill Gardner and Hogarth De La Plante highlighted it as an aspect cut from the game late in development, and one they would have most liked to have kept out of all the cut content for the title. Despite being designed for range, the developers noted its melee attacks were intended to be just as powerful. Standing for "slow-moving, projectile-shooting, f'ed-up-melee", this Big Daddy was intended as a slow, ranged type that would center itself and fire a heavy projectile at enemies via a large arm-mounted cannon. Ī third model, dubbed "Slow Pro FUM" by the development team, was excluded from the game. The weaponry was changed in the finalized design to a heavy drill over the right hand, with an engine and exhaust for it positioned over the right shoulder. These were replaced by hand mounted grinders attached to each arm and an added oxygen tank angled over the left shoulder. Several ideas were considered for weaponry, originally consisting of a wrist mounted fan-blade on the right arm and a hand-held double hook in the left hand. ![]() ![]() The Bouncer model of Big Daddy featured it encased in a heavier diving suit than the Rosie, with the helmet more heavily armored and having multiple smaller holes for viewing. The Rosie's rivet gun itself went through progressive design improvements, with the intent of making it "more fleshed out and threatening". The completed design remained similar, removing the tentacles and reducing the oxygen tanks to a singular one positioned on its back, angled towards its right shoulder. Later designs restored the arm, adding a rivet gun, heavy oxygen tanks mounted on both shoulders and a squid-like tentacle extending from each shoulder. Initial drafts of the Rosie model featured it encased in a light atmospheric diving suit with a singular hole for viewing through the helmet, as well as missing its left forearm and hand, replaced with a hook and pulley supported by cables attached to the stump. Two versions of the Big Daddy are present in BioShock: the 'Rosie' and the 'Bouncer'. Developer Ken Levine noted that with the concept of the gatherers as little girls, it allowed the team to explore the protector role of the character and demonstrate it in a way to appeal to a real-world relationship for the player. As the designs for the individual types evolved, intricate details of the actual diving suit were worked out piece by piece, using the concept that the suits would be constructed from salvaged parts of the city. Conception and design Several designs were considered for the Big Daddy during developmentĬonceived of early on as a man encased in a diving suit, the Big Daddy was designed to have "that hulking metal feel of an underwater protector, so solid not even a shotgun blast could knock him off his feet." While the concept remained the same of an AI character that protected the "gatherer" AI characters in the title, many ideas were considered for their mobility and execution, including a wheelchair mounted version. The player's interactions with Big Daddies and Little Sisters have been described by developer Ken Levine as the cornerstone of the game, due to the player's need for ADAM in order to gain strength in the game. They roam the underwater dystopian city of Rapture, mentally conditioned to protect the Little Sisters-little girls who harvest a substance called ADAM from corpses-thanks to a series of plasmids stripping them of their humanity and free will. In its sequel, BioShock 2, the player controls a prototype Big Daddy. A six-inch Big Daddy action figure was included in the limited edition version of the title. Designed by Irrational Games (then under the supervision of 2K Boston/2K Australia), they first appeared in BioShock and were promoted heavily. Though they make low-pitched groaning noises similar to whales, their vocalizations were performed by voice actor Stephen Stanton. Alpha series Big Daddies are equipped with any of several other weapons as well. They are armed with a rivet gun, heavy drill, rocket launcher, or ion laser. Big Daddies are heavily spliced (genetically engineered and altered with ADAM) human beings who have had their bodies directly grafted into heavily armored, steampunk-inspired atmospheric diving suits. Rivet gun, drill, rocket launcher or ion laserĪ Big Daddy is a fictional character in the BioShock series of video games. A Bouncer-type Big Daddy alongside a Little Sister (appearance from BioShock poster)
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